module api.path; import lumars, std.path, std.file, std.array; void registerPathApi(LuaState* lua) { lua.register!( "absolutePath", (string path, string base) => absolutePath(path, base), "absolutePathCwd", (string path) => absolutePath(path), "buildPath", (string[] paths) => buildNormalizedPath(paths), "defaultExtension", (string path, string ext) => defaultExtension(path, ext), "dirName", (string path) => dirName(path), "expandTilde", (string path) => expandTilde(path), "extension", (string path) => extension(path), "getcwd", () => getcwd(), "globMatch", (string path, string patt) => globMatch(path, patt), "isAbsolute", (string path) => isAbsolute(path), "isValidFilename", (string filename) => isValidFilename(filename), "isValidPath", (string path) => isValidPath(path), "normalisePath", (string path) => asNormalizedPath(path).array, "relativePath", (string path, string base) => relativePath(path, base), "relativePathCwd", (string path) => relativePath(path), "setExtension", (string path, string ext) => setExtension(path, ext), "stripExtension", (string path) => stripExtension(path) )("sh.path"); }